﻿using Blockey.GameplayScreens;
using BlockeyEssentials.ScreenSystem;
using Microsoft.Xna.Framework;

namespace Blockey.ScreenManagers
{
    public class GameplayManager3D : ScreenManager
    {
        public GameplayManager3D(Game oGame)
            : base(oGame)
        {
            AddScreen(new ControllerActionScreen(this));
            //AddScreen(new TagMatchScreen3D(this));
            //AddScreen(new TestWorldScreen3D(this));
            AddScreen(new HockeyGameScreen3D(this));
        }

    }
}
